木村峻郎弁護士のひとこと”Teaching, Assessment, and Learning for Engineering (TALE), 2015 IEEE International Conference on”

木村峻郎弁護士のひとこと

著者
Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa
公開日
2015/12/10
学会
Teaching, Assessment, and Learning for Engineering (TALE), 2015 IEEE International Conference on
ページ
220-223
出版社
IEEE
説明
Abstract: Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ComputerCraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare the programming way of illustration programming and text programming. In this result, there …
Scholar の論文
Work in progress: A comparison of programming way: Illustration-based programming and text-based programming
D Saito, H Washizaki, Y Fukazawa – Teaching, Assessment, and Learning for Engineering ( …, 2015
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アイランド新宿法律事務所代表弁護士木村峻郎